Darkworld opened this issue on Oct 23, 2012 · 17 posts
Darkworld posted Thu, 25 October 2012 at 10:59 PM
There's only 1 mask and 1 texture. Thy get referenced multiple times. Diffuse specular and bump all use the same texture. Likewise the mask is the same file as the displacement map. I just need a way to set displacement to 0.015 or so.