LaurieA opened this issue on Oct 26, 2012 ยท 85 posts
RedPhantom posted Fri, 26 October 2012 at 10:15 AM Online Now! Site Admin
Quote - Resume render
Revamped material room based on accurate visual preview with sliders with numeric input and editable hidden node feature (a la Vue) and better functions (and editable functions) such as perlin noise, other diffuse models, etc. with ability to adjust by altitude (maybe some editable profiles). Perhaps some dispersion functions for things like glass and water. Also, the ability NOT to accidentally create garbage - smart nodes and materials.
Vastly improved emitter based lighting - IES files capable. What Poser 9/2012 provided was nice, but still needs improvement.
Material presets (editable with additional options) like glass, metal, Water, etc (a la Luxrender and others) based on real world models.
Improved hair room with better controls and finer looking hair (if you build it, they will come)
Improved dynamic cloth, perhaps cloth with thickness (Yes, yes, yes! Yes?)
Vector normal map support and improved tangent normal map support
*Particle system (not crucial, but nice)
That's all I can think of at the moment, but I'm sure I'll have more ;).
One more thing: 64 bit support across the board in all versions. In this day and age, 64 bit support isn't really a "pro" feature, but a necessity. We've had it now for years. Time to fully support it. Your competitor does - even for it's previous base version ;). Just sayin'...lol.
Laurie
I'll second everything there. I don't fully understand everything she said about the material room but I agree there has got to be an easier way for us to get realistic looking shaders.
A way to "comb" the hair into place would be nice. Start at the top and style it down to the end. (kinda like we do with our hair) And have it react better to other objects it the scene while draping.
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