LaurieA opened this issue on Oct 26, 2012 · 85 posts
Richard60 posted Fri, 26 October 2012 at 4:27 PM
Quote - > Quote - however I would not want a system to try and second guess what I want it to do. Having a system that prevents you from making dumb mistakes is also a system that will not let you be creative. for instance if the shader is going to be applied to the skin a smart shader would say skin can be Tanish/Blackish/Yellowish but not Blueish/Greenish. Which would be great if you were doing a human but not so great if you were doing the Wicked Witch of the West (who is green).
That's actually not even close to what I was suggesting.
Laurie
From your first post
Quote - Also, the ability NOT to accidentally create garbage - smart nodes and materials.
and a quote for Vilters
Quote - - Materail room. => Make it impossible to connect anything into anything.
Only allow connections that make sense. => Some sort of expandable Flow-Chart with controllable options. But only with the nodes that continue to make sense.
between these two requests you and Vilters are asking for a system to lock you down and not "create garbage". A computer is great at many things, however knowing what is right and wrong is not one of them. A computer can only follow a set of rules. The problem is "garbage" comes in many forms and is easy for you and me to spot but next to impossible for a computer because the "garbage" is technically correct just used in the wrong context. In my example people should not be green or blue because in real life a blue or green person is wrong or "garbage". How is the computer suppose to know that a green person is not garbage?
The first part of my quote says that what you really want is a bunch of presets. Since most parts of a node are animateable then you should be able to have a dial on the figure once you apply the node to the figure and dial in what you want.
Are there no python scripts that present a palette of colors to apply to an object?
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