kimbersue opened this issue on Oct 24, 2012 · 44 posts
Rosemaryr posted Sat, 27 October 2012 at 12:20 PM
You will need to do a few things on export/import to help.
Texturing:
IF you want the texture to stay just as it was when you applied it in inside MD, then DO NOT click on the "Unified UV Coordinates. This should preserve any texture rotation, scaling, etc. used inside MD, ...(but that information doesn't always transfer nicely into other programs. Some programs will read it and give you a good job of the texture, some won't.)
If you want to make a really nice UV map, for easy mapping/texturing after the fact, (if you have experience in that), then DO click that box, but don't expect the MD texture job to be retained. You then go in and create a regular texture map image.
If you like to use material zones for texturing (I often find this a useful thing), then give each section, that you want to be a different zone, a different color inside MD. Then on import to (say Poser) you can select each section as desired. Otherwise the .obj will come in as one material zone. (It is also useful to re-name those sections in something like UVMapper to something you can remember... they get numbered by default...)
Sizing on export/import:
On export, select the target program you are going to work in. (I usually use Poser, so I select the top one of the two Poser scales given... it seems to work much more consistently.)
I'm not sure how it is inside Daz Studio, but in Poser, in the import .obj box, I UNCLICK the options for "Centered", "Place on Floor", and "Percent of Standard figure size" boxes. Then when the dress/cloth item comes in, it is in the exact position/size that it was created for (I still would have the morphed/posed figure, that I used for the final simulation in MD, in that position inside Poser...see my comments in the MD forum...)
[Just ran a quick test in D/S...just export with the D/s settings, and import into Studio in the Daz scale setting...works fine.)