DigitalDreamsDS opened this issue on Oct 25, 2012 ยท 47 posts
Blackhearted posted Sun, 28 October 2012 at 1:05 PM
not sure where the 'lighter resources' thing is coming from, unless its due to slightly better library/workspace responsiveness due to a CR2 with far fewer morphs in it, or one less skin texture.
V3 is 75k polys - actually much higher poly than V4 (55k).
its likely due to the fact that nothing out of the box from that era had advanced shaders or lighting - just a tex map plugged into the diffuse and perhaps a bump map.
you can load modern shaders onto the gen-3 figures but then rendertimes actually match those of Gen4.