Forum: DAZ|Studio


Subject: Q: When is √(N*N)≠N ? A: In Shader Mixer when you play with normals!

3dcheapskate opened this issue on Oct 30, 2012 · 13 posts


RHaseltine posted Tue, 30 October 2012 at 10:52 AM

One obvious point = sqrt(z*z) is always positive, while the raw z may have been positive or negative. I would have thought positive z would be facing the viewer, but if not then that would guarantee that the normal was facing into the volume and so would be dark.