LaurieA opened this issue on Oct 26, 2012 · 85 posts
moogal posted Wed, 31 October 2012 at 3:26 PM
Quote - 6: Some form of soft body physics. As there is no chance we'll get a Maya style muscle system, any soft body setup would have to work in zones, and be limited to the more apparent soft body parts.
The latter is more dream that hope atm, as it would require an entirely new figure construction (but on the other hand, we have people who are working on figures that have -no- morphs; just bones and weightmaps. Add more bones that end at tissue mass proxies, and the body proxies to keep things from caving in, and you would just have to have a collision/skin clothifying system.). But if they could do it, such figures would have the potential of dethroning all the others (if they were flexible enough to accept a lot of reshaping for figures).
I'd like to see the soft body effects added to the deformers, with the magnet and waves. It could be represented as a shaded bone inside an outline sphere and would work like iClone's spring solver. The pivot of the bone would be the center of the spring effect, and the tip would be the end, or area most affected. The spring should only affect the mesh inside the sphere, perhaps with adjustable falloff "softness". This wouldn't give deformations against objects, but would make for an easy way to add and animate bounce/jiggle to body mass (breasts, belly, buttocks) and also things like antenna, tails, ears etc.