dnstuefloten opened this issue on Oct 23, 2012 · 17 posts
DisneyFan posted Wed, 31 October 2012 at 8:15 PM
I took the liberty of reposting BB's shader setup from the other thread. The "nylon map" node is a standard image node with a new name; the "div" node is a math function node with a new name. After a while, you'll be able to recognize the more common nodes and know what kind of node it was originally just by looking at the parameters in it.
The blender node is mixing together your skin shader, which is Input_1 (in the red box), with the stocking surface effect, Input_2 (the anisotropic node, fed into the other two nodes next to it), and the "nylon map" (Image) node, plugged into the Blending paremeter, is telling the node what is skin, and what is stocking. Skin is white, stocking material is shaded. The darker lines indicate what part of the stockings are more opaque, like the seam.
Did I miss anything, any more nodes that don't make sense?
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currently using Poser Pro 2014, Win 10