Forum: DAZ|Studio


Subject: Q: When is √(N*N)≠N ? A: In Shader Mixer when you play with normals!

3dcheapskate opened this issue on Oct 30, 2012 · 13 posts


3dcheapskate posted Thu, 01 November 2012 at 4:26 AM

Yet more hmmmms....

I'd assumed that if I had a 'flat' Normal Map (i.e. solid colour 128,128,255) plugged into my XYZ Components brick, then the X,Y,Z Component outputs would be the same for every point on my sphere primitive (i.e. I'd assumed I was working in the same UVW space as the normals map).

It's looking increasingly likely that I've been barking up the wrong tree!*  I'm getting the feeling that they're actually the values of the normals, after being applied to the sphere primitive, and after being transformed to camera-space - which sort-of makes more sense...

Can anybody confirm or refute this?

*'a tree in the wrong forest' might be more approriate!

 


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).