NanetteTredoux opened this issue on Oct 19, 2012 · 119 posts
vilters posted Fri, 02 November 2012 at 3:29 PM
Click to enlarge, but I had to compress to get below 200K here. :-(
Displacement is driven by diffuse texture and a Math_Function + turbulence.
Dark is less displacement, lighter is more displacement.
Blinn is driven by diffuse texture with ANOTHER Math_Function + turbulence
Lighter is more Blinn.
See that darker area's like brows get MORE displacement, and LESS Specular-Blinn.
As it should be. :-)
All driven by the same diffuse texture.
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!