Forum: Blender


Subject: Making a face morph for genesis

millighost opened this issue on Aug 29, 2011 ยท 104 posts


millighost posted Sun, 04 November 2012 at 7:14 PM

> Quote - Millghost - if this is not okay with you, say the word, and I'll yank the files down. > > I'll gladly take suggestions and bug reports as long as Millighost is okay with it. > > FS

i am fine with that. (the official way should have been first ask, then

redistribute, so do not let the copyright police know ... :-) Read on...

First, here is an updated version of my scripts.

Changes:

a newly created armature object. Give it the Genesis.dsf in the data directory to load.

It loads the bones in the same orientation as they are in the DS-file, so it might look

a bit strange, but it is not meant to be a rig, only the mesh deforming armature.

dsf-file into vertex groups (the geometry file has to be the active object for this). It

can import the different weight maps separately or combined (by averaging them), it

does not bind the geometry to the armature, however, mainly because i have to still

figure out, how (blender's interpolation is different than DS's interpolation). If you

have any ideas, let me know...

Because we are obviously working on very similar things, it might be beneficial to

combine (or split) our works. PM me if interested.

EDIT: for some reason the layout is messed up (too wide), inserted linebreaks, apologies.