millighost opened this issue on Aug 29, 2011 ยท 104 posts
millighost posted Sun, 04 November 2012 at 7:14 PM
i am fine with that. (the official way should have been first ask, then
redistribute, so do not let the copyright police know ... :-) Read on...
First, here is an updated version of my scripts.
Changes:
it is hereby officially licensed under GPLv3 (so derivatives allowed)
i uploaded this on github: https://github.com/millighost/dsf-utils.git
i added a new operator 'import dsf-arm' which loads the mesh deforming bones into
a newly created armature object. Give it the Genesis.dsf in the data directory to load.
It loads the bones in the same orientation as they are in the DS-file, so it might look
a bit strange, but it is not meant to be a rig, only the mesh deforming armature.
dsf-file into vertex groups (the geometry file has to be the active object for this). It
can import the different weight maps separately or combined (by averaging them), it
does not bind the geometry to the armature, however, mainly because i have to still
figure out, how (blender's interpolation is different than DS's interpolation). If you
have any ideas, let me know...
Because we are obviously working on very similar things, it might be beneficial to
combine (or split) our works. PM me if interested.
EDIT: for some reason the layout is messed up (too wide), inserted linebreaks, apologies.