penboack opened this issue on Nov 06, 2012 ยท 3 posts
Mazak posted Tue, 06 November 2012 at 11:48 AM
Instead of computing indirect lighting for each frame, the lighting is calculated once at the beginning, re-used in subsequent frames, and dynamically refined as new parts of the scene are uncovered. This results in a higher quality, more stable indirect lighting solution.
(This information is not in pre-release manual available)
Mazak :)