Forum: Poser - OFFICIAL


Subject: Importing morph targets in poser 12 pro from 3ds max

studioe opened this issue on Nov 06, 2012 · 11 posts


Teyon posted Tue, 06 November 2012 at 1:47 PM

Exporting from Max, just export, don't weld or anything else that it may give you as an option. Don't break up anything either or you'll end up with the vertex order problem.  To get the grouping back, you'll need to use the method I described using UVMapper.  I have not had the chance to test export from Max with groups yet (busy making Poser), so sorry about that.