Demon2330 opened this issue on Nov 10, 2012 · 11 posts
DustRider posted Sat, 10 November 2012 at 11:18 AM
Since Reality 3 is still in development, those are probably questions only Paolo could answer. If it functions similarly to Reality 2, your lights should transfer, but you will probably need to adjust intensities in Reality/Lux (very easy to do while rendering with Lux).
For materials, I would guess that Paolo is programming in the intelegence to detect SSS and set up the materials properly in Lux from what I've read. Currently Reality 32 uses a system to detect a shader set and use the shaders from the online acsel shader database if one has been submitted.
Hope this helps.
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