Forum: Poser - OFFICIAL


Subject: No lights, no ambient values, can still see everything!

piersyf opened this issue on Oct 08, 2012 · 36 posts


hborre posted Wed, 14 November 2012 at 7:41 AM

Sharing the image map between diffuse_color and bump complicates the arrangement.  All bump and displacement maps provide data and should be kept at a gamma setting = 1 unless you are not using the default gamma = 2.2 in your render settings.  I would generate a new bump map for the texture or add a math node between image and bump channel.  However, that connection will only convert to grayscale and not address the gamma issue.