piersyf opened this issue on Oct 08, 2012 · 36 posts
hborre posted Wed, 14 November 2012 at 7:41 AM
Sharing the image map between diffuse_color and bump complicates the arrangement. All bump and displacement maps provide data and should be kept at a gamma setting = 1 unless you are not using the default gamma = 2.2 in your render settings. I would generate a new bump map for the texture or add a math node between image and bump channel. However, that connection will only convert to grayscale and not address the gamma issue.