bagginsbill opened this issue on Oct 25, 2007 · 273 posts
bagginsbill posted Thu, 15 November 2012 at 1:28 PM
NO_MAP is a bug in Poser that shows up in every version one way or another. It's caused by a shader (material) with an Image_Map node in it, waiting for you to add an image. Whoever made the material this way (often me) would save it so you could load it and then put whatever image you want or need into the right place. The indication of this is that the words NO_MAP (exactly like that) are supposed to be in the file, and this tells Poser that the Image_Map is supposed to have no map in it. Instead, it stupidly asks you to locate "NO_MAP". This is a bug that won't go away, for a good 8 years now.
As for sky6.jpg, if you would read my extensive writings on my site regarding the EnvSphere, you'd learn I am not allowed to redistribute any of the images I use. You have to get it yourself.
Read this:
https://sites.google.com/site/bagginsbill/free-stuff/environment-sphere/environment-sphere-links
From my page there, you should find your way to pages such as:
http://www.philohome.com/skycollec/skycollec.htm
Sky6.jpg is the 6th image on that page.
As for EnvSphere in P5, it works fine, but won't produce any ambient light - it will just be there for visual background and for reflections. You need IDL to make it contribute to lighting all by itself, and that is P8+.
In P6, you could use an IBL, and I supply a free tool to convert, in Poser, EnvSphere images into IBL images.
https://sites.google.com/site/bagginsbill/free-stuff/genibl---ibl-generator
However, P5 does not even have IBL. P5 predates even the most basic attempts to deal with global (ambient) lighting.
So - with P5 the only way to get decent ambient or omni-directional lighting is to use dozens of lights - sometimes a hundred or more. P5 sucks.
Renderosity forum reply notifications are wonky. If I read a follow-up in a thread, but I don't myself reply, then notifications no longer happen AT ALL on that thread. So if I seem to be ignoring a question, that's why. (Updated September 23, 2019)