madno2 opened this issue on Nov 18, 2012 ยท 41 posts
geep posted Sun, 18 November 2012 at 12:40 PM
When common vertices are used, Poser tries to "bend" the light (i.e., texture) around the corner.
When the vertices are "split" then Poser will display the faces with a sharp edge.
cheers,
dr geep
;=]
Remember ... "With Poser, all things are possible, and poseable!"
cheers,
dr geep ... :o]
edited 10/5/2019