FranOnTheEdge opened this issue on Nov 18, 2012 · 27 posts
Miss Nancy posted Sun, 18 November 2012 at 11:17 PM
none of the native poser 5 shaders were physically correct IIRC.
try to fix it so that sum (diff+spec+trans+refl+refr) <= 1.0.
for thick glass, refract and reflect node plugged into edge blend node (if P5 had those) plugged into alt_diff channel might look o.k., compared to fresnel set-up we now use. for thin glass, edge blend node into trans channel and reflect node into reflect channel or alt_diff channel may look o.k.
coloured glass is more difficult, but maybe varying edge blend colours would work as simplified gem/thick glass shader in P5, which I've still got on an old computer but I dread using it. I just tried P4 on it and nothing went wrong, but P5 was unstable (trying to recall the nightmares of 10 yrs ago in whatever OS X was current, something like cheetah, named after tarzan's crazy chimp), whilst P4 was not.