Boni opened this issue on Nov 21, 2012 · 11 posts
RobynsVeil posted Thu, 22 November 2012 at 1:43 PM
Reddog9 has an import/export tool he's developing for Blender (from/to Poser) that makes the process significantly less painful. Scaling your figure up 100% is important (I didn't used to and Blender wasn't very happy) because you lose a lot of precision trying to work at Poser's infinitesimal scale. I use 100 because it's an easy number to remember to scale up and down from/to.
Oh, and by the way, I was wrong about the re-name to "Mesh" - just tried this just now in Blender 2.64.9 (build 52402, I build my own from svn in Mint 13) and it named the figure what I'd named it in Poser. YAY!
I got back into Blender with the intent of creating dynamic clothing for V4 and Antonia (and whoever, actually) but sort-of got side-tracked. In a rather significant way: I finally ended up moving from Windows 7 to Mint 13 (Linux) 64-bit, got into Cycles - the new render engine for Blender - and associated materials and even started compiling my own version of Blender, so I'd have the latest/greatest. So making dynamic cloth sort-of went by the way-side for the time being. Going to get back to it soon, though... kind-of miss Poser... :blink:
Monterey/Mint21.x/Win10 - Blender3.x - PP11.3(cm) - Musescore3.6.2
Wir sind gewohnt, daß die Menschen verhöhnen was sie nicht verstehen
[it is clear that humans have contempt for that which they do not understand]