face_off opened this issue on Sep 18, 2012 · 323 posts
face_off posted Thu, 22 November 2012 at 9:06 PM
How work the density map? can I drive the instancing to put more grass near a wall for exemple (I like Vue ecosystems!)?
Yes, black = no instances, gray = 50% density of instances, white = 100% denisty of instances.
Too bad for the manuel. I like to read them in the train!
There will be a demo version available in the next week or two - but that won't help you on the train :-)
The time to create a new material preset is very long. Collect all textures and resize them all is quick but after I must assign all materials to resized textures. Another inconvenient is that, for me, the ratio is not the same for each scene: it depends of the complexity of the scene and if the character is in front or in the background,.... Do you know some tool(s) to optimize the process in Poser?
Sounds like a good idea for a new script for Poser! Something to scale down the textures depending on the LOD.
Have you tried the Octane Standalone demo to see if you actually have a texturemap size issue? I haven't had any feedback yet from anyone saying that they are hitting the limit.
Paul
Creator of PoserPhysics
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