Forum: Poser - OFFICIAL


Subject: Material Room: Changing names of bricks and input parameters

3dcheapskate opened this issue on Nov 24, 2012 · 6 posts


3dcheapskate posted Sat, 24 November 2012 at 7:40 AM

Thanks for the replies

primorge - The only node-related Wacro I see in Poser 6 (6.0.3.140) is 'Remove Detached Nodes', so I downloaded the one you suggested - it seems to do the trick (although I need to play more): and it's easier than editing the PP2!

bagginsbill - If node renaming works, albeit unofficially, I'm happy. Meaningful node names are essential for what I'm tying to do - a shader for three material layers on one surface with mask images defining the extent of top and middle layers. With the default names I'm lost! Parameter names I can live with (which is lucky, since it seems I have no choice!).

By the way - is there any sort of rule-of-thumb regarding the number of nodes in a shader, or do you just keep adding them till your computer crashes? I'm reckoning on using maybe 10 of the Poser Surface inputs with about 8-12 nodes driving each  input: so around 100 nodes in all, which sounds a heck of a lot to me!


The 3Dcheapskate* occasionally posts sensible stuff. Usually by accident.
And it usually uses Poser 11, with units set to inches. Except when it's using Poser 6 or PP2014, or when its units are set to PNU.

*also available in ShareCG, DAZ, and HiveWire3D flavours (the DeviantArt and CGBytes flavour have been discontinued).