3dcheapskate opened this issue on Nov 24, 2012 · 11 posts
lesbentley posted Sat, 24 November 2012 at 12:40 PM
There are two parts to geom switching, a list of the alternate geometries including thir paths, and a 'geomChan' channel to do the actual switching. The text below is a snippet from the attached file, and shows the relevant code in green and orange. The orange bits are variable, meaning you can edit them to suit your own purposes.
prop box_1
{
name box_1
on
bend 1
dynamicsLock 1
hidden 0
addToMenu 1
includeInDepthCue 1
parent UNIVERSE
alternateGeom Geom_1
{
name Geom_1
objFile 1001 :Runtime:Geometries:props:ball.obj
}
alternateGeom Geom_2
{
name Geom_2
objFile 1002 :Runtime:Geometries:props:cone.obj
}
channels
{
geomChan AltGeom
{
uniqueInterp
name AltGeom
initValue 0
hidden 0
forceLimits 1
min 0
max 2
trackingScale 0.045
keys
{
static 0
k 0 0
}
interpStyleLocked 1
}