dasquid opened this issue on Nov 23, 2012 · 21 posts
Miss Nancy posted Sat, 24 November 2012 at 1:36 PM
change shadow blur to 2.0 and atten. to inverse square. use d3d's renderFF script to change IDL bounces to 4 and HSVTM to the above settings, which simulate renderGC. don't try (bounces=16, IDL IC=100, samples=4096) until final render.