DreamlandModels opened this issue on Nov 25, 2012 ยท 16 posts
monkeycloud posted Mon, 26 November 2012 at 10:28 AM
Quote - D. You can always turn down the glossiness in the shader if you prefer a dull finish. All the stuff you can fool with is nicely arranged on the left side of the shader as is always the case with Ted's shaders.
So you can tweak the color a little, how much relection, the metal effect in the metallic setting, and on and on.
Was just going to chip in and mention that aspect. These shaders are really easy to adjust, because there are user parameters, arranged in a column, far left, in the advanced mat room node view.
I've been playing around lots with a preview of BBGlossy2 recently... which has the same set up.
Provided you're not phobic of the advanced mat room, and are prepared to venture in there, as complicated as these shaders are, mathematically, all the nodes doing the underlying maths can be ignored, and you can just tweak the values of the clearly labelled nodes in that left hand column, to control e.g. Reflectivity, Blur, Metallic effect, IOR etc.