3doutlaw opened this issue on Nov 26, 2012 · 21 posts
3doutlaw posted Mon, 26 November 2012 at 11:23 AM
SSS is enabled, and it may be the cause. I just turned off shadows for everything but the rim light coming from left as you look at the pic, and still get this effect, as seen in the pic.
I am going to have to see how I put them in different groups. That does not strike me as something that I know how to do offhand.
I did not turn on smoothing for anything, so if its on, its on by default. Smooth Polygons is checked in my render settings though.