Forum: Poser - OFFICIAL


Subject: Using/saving alternate UV sets for a simple prop

3dcheapskate opened this issue on Nov 24, 2012 ยท 11 posts


lesbentley posted Wed, 28 November 2012 at 10:52 AM

Q:any special reason you used 1001,1002?

A: I learnt how to do alternateGeom stuff by studying the old 'Skeleton Woman.cr2', which uses altGeom for the hands. The format used in that file is sequential four digit numbers, with a "1" in the thousands column. I just followed the same format, and it works for me, though I have no idea why it is so.

In the Poser figures, the geomChan is always placed as the last channel in the channel stack. I doubt it makes a difference in a single part prop, and it may not even make a difference in a figure, but there again, it might, I don't know for sure.