monkeycloud opened this issue on Nov 27, 2012 ยท 28 posts
monkeycloud posted Thu, 29 November 2012 at 2:45 AM
Thanks obm890... Yes the "geometry baking" technique does work for Genesis...
...means committing to the pose though. In that sense it is better for background crowds I think.
But...for final render, I could geometry bake all the resource hungry figures I guess.
My trouble is just that I'll quite often make a final draft render... a couple of these even...at near full quality and resolution and only then see an aspect of a pose that needs tweaked to improve the composition.
Don't know if there are any "geometry baking" python scripts out there? Or if this is possible to write? Not got that far yet with looking into this technique.
I guess the main problem as I see it, is my issue with Poser crashing when I try and close a scene with several Genesis in it. Otherwise I would just kick off the background render, then close the scene...
I do accept that if I want to make more content heavy scenes then I need to expect issues, whatever figures I'm using, that will need some workaround.
But at the same time I feel there is still substantial room for improvement with how well the DSON Importer managed figures perform, in terms of memory consumption, so I am keen to see this realised.