dasquid opened this issue on Nov 23, 2012 · 21 posts
Zanzo posted Fri, 30 November 2012 at 8:16 AM
Quote - Ok I looked in the material settings for her skin and it had ambient at 1 with the color black, so I set it to 0.
Also I turned IDL intensity down to .5 from 1.
I'll have more time for this tomorrow since I am finally off work then.
Turn off shit surface scattering and add some specular to her skin instead. Each body part do like a dark grey at 10%.
Delete all the lights.
Add two directional lights.
Have one directional light at strength 40% facing directly at her. No shadows or ambient occlusion on the light.
The other directional should point directly at her left side with a strength of 40%. No shadows or ambient occlusion on the light.
Add a point light and set the distance end to 15 and light strength to 100. Then position it in front of her in a way that covers as much of her body as possible. Turn on ambient occlusion on the light and shadows on to a strength of .5 (raytrace)
Add an IBL light. Grab an image off the web of a well lit nightclub scene outside. Set the IBL strength to 45 and add this image. Shadows & Ambient occlusion off for this light.
Then do a re-render and let's see how it looks!