VanishingPoint opened this issue on Nov 30, 2012 ยท 8 posts
mrsparky posted Sat, 01 December 2012 at 8:56 PM
Nice to read your all enjoying it. Tip for you. To change "unit markings", simply change the colour of the yellow shape and red shape on the nose map. Also have you noticed theres quite a few material groups, but very few maps? Well that extra careful mapping is another smart feature here. It's been mapped so it can use a mix of map sizes. Higher res where the pilot sits, an area most likely to rendered close up. In other areas, one of 3 med-res 'global' colour maps is employed, which makes this very memory efficient and yet still retains that detailed movie look. Plus every single gribble has been individually box mapped. So if theres any section you wanted to re-texture, say for example you wanted to add battle damage or rust to an engine. You'd load the template, do your magic, them flood fill the remainder of that template with the global colour map. Then simply apply your new texture to that material zone, and all without having to re-texture the entire model!