Tomsde opened this issue on Aug 02, 2012 · 217 posts
RorrKonn posted Sat, 01 December 2012 at 11:27 PM
Quote -I don't use 3D coat, so i can't answer anything about it. I might get it at some point in the future just to see if i like it enough to use it full time.
Topogun is my preference for retopology. I haven't explored zb4r4's new retopo tools enough to give you a difinitive answer about that either. they can be tricky, so it takes practice.
from what i gather, having topogun and zb are about the same as having 3d coat, minus the uv mapping features of 3d coat. you can map in zb but it's not very intuitive and you don't have much control over the map since uv master pretty much does it for you. it's not so great at mapping a full figure, so i use blender for that, which is pretty straight forward and simple.
You have to model before you can map. sculpting avoids the necessity of having to worry about topology while modeling, so i don't really understand what your question is. Any topology you start with is going to get distorted while sculpting and will have to be retopologized anyway once the sculpt is finished, unless you're really really careful. Except in cases where you're creating morphs for a completed model, like a poser figure, but that takes a different approach anyway cause you can't divide the mesh.
~Shane
I like to check out all the new app's ,tools n work flows ,See how fast they are.
You know CGI just is not the fastest Art Medium.
Don't get me wrong I love my zBrush but I do not get how it's faster to Re topology.
Probably cause I learned to model before Re topology existed.
It's faster for me to just model the mesh in C4D.
Then
Send it to zBrush for vector maps.
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