Tomsde opened this issue on Aug 02, 2012 ยท 217 posts
monkeycloud posted Sun, 02 December 2012 at 3:07 AM
I've been trying to learn to model some clothing, for the recent new Poser figures; Anastasia, Michelle, Miki4 and Tyler (which is perhaps the only aspect here holding this posting vaguely on topic... LOL... sorry).
So far, had most success using one of Lyrra's Quicksuits (for Alyson2 / Anastasia). I am hoping she brings forth her promised Tyler and Miki4 ones quite soon ;-)
But I have tinkered with using the Mesh Extract subtool in ZB, on a mask painted on Miki4, then QRemesher.
Not great results as yet... but I'm sure that's just me, at present.
Not totally sure of the legitimacy of this technique, for making Poser content, for these figures that are not my own, and whether it renders a mesh that is sufficiently non-derivative to actually redistribute though... if I ever got good enough at it to do so.
Does anyone else use this ZB based technique for Poser clothing?
At present I am leaning more towards starting with a Quicksuit, starting out in the Poly Modeller, Silo or Hexagon, then taking it into ZB after this point and scultpting it... to get details and maybe displacement on top...