Tomsde opened this issue on Aug 02, 2012 · 217 posts
monkeycloud posted Sun, 02 December 2012 at 6:45 AM
Don't worry, I'd say I comprehend the legal considerations perfectly well. We probably don't want to get into that in depth in this thread either...
My whole post there was a bit OT really for this thread.
But at present I'm leaning toward that exact approach you layout RorrKonn, with the addition of sculpting:-
Poly modelling (maybe based on a Quicksuit, e.g. Lyrra's or those distributed by EnglishBob, for clothing)
Sculpting the poly model further in ZBrush
Mapping (ZBrush or Silo or Hexagon)
Texturing (ZBrush or Photoshop CS5 Extended)
Displacement Mapping (possibly involving sculpting a displacement layer in ZBrush)
It's principally for hobby enjoyment... but I aim for reasonably high standards... so my progress is slow ;-)