Tomsde opened this issue on Aug 02, 2012 · 217 posts
RorrKonn posted Sun, 02 December 2012 at 7:15 AM
Quote -Don't worry, I'd say I comprehend the legal considerations perfectly well. We probably don't want to get into that in depth in this thread either...
My whole post there was a bit OT really for this thread.
But at present I'm leaning toward that exact approach you layout RorrKonn, with the addition of sculpting:-
Poly modelling (maybe based on a Quicksuit, e.g. Lyrra's or those distributed by EnglishBob, for clothing)
Sculpting the poly model further in ZBrush
Mapping (ZBrush or Silo or Hexagon)
Texturing (ZBrush or Photoshop CS5 Extended)
Displacement Mapping (possibly involving sculpting a displacement layer in ZBrush)
It's principally for hobby enjoyment... but I aim for reasonably high standards... so my progress is slow ;-)
There's a price to be paid for every thing.
CGI is the most powerful Art Medium Artist have ever known.
The Price for CGI is time.
So many great projects never get completed cause Artist get bored.
They end up with a lot of 1/2 finished Art and empty galleys.
So many great Artist fade away cause time stole there hope.
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The
Artist that will fight for decades to conquer their media.
Even if you never know their name ,your know their Art.
Dark Sphere Mage Vengeance