Forum: Vue


Subject: Vue infinite 11 and poser V4 import

martial opened this issue on Dec 01, 2012 · 16 posts


Paula Sanders posted Sun, 02 December 2012 at 9:18 AM

This situation doesn't only happen with Poser imports. I now use DAZ a lot and for all my figures. I have a number of buildings I have exported  as OBJs and most of the figures come in needing bump modification. Sometimes buildings do and sometimes they don't. It seems to depend on who initially created them. A building can look fine in DAZ and in Vue I have to go into Photoshop and actually work on the map. This most often happens with bricks where no matter what I do in Vue, they are too small so I adjust the mat. But, some buildings work fine and I don't have to touch them.

I basically believe from all I have read and it makes sense that certain objects were made for certain program's rendering setups. I am not a programmer, but it just makes sense. So I basically take the position that I expect to work on any OBJ I bring in.

I never work from Poser anymore. I stopped when Vue Infinite was in version 5. i could even point to the beta where dynamic hair started to go wrong. I used to do my own hair. So I stopped using figures except occasionally. I had tried DAZ a few times during versions 1, and 3 and couldn't get the hang of it. This spring I said I was going to concentrate on DAZ and I did. Now I love working with it. I find it so much easier than Poser and I have used Poser since I think version 2.

Learning DAZ wasn't easy because finding information on how to do stuff was really difficult. It was all over the place.  That is why I began my on-going * Notes on DAZ, Poser, Vue* which I have up on my website. For those having issues with Poser, I suggest DAZ. The figures will come in often with lizard skin, but so far all have worked and I have been able to get them to look the way I have wanted.

I do a lot of postwork but for different effects, not to correct a figure.