santicor opened this issue on Oct 25, 2011 · 67 posts
Teyon posted Mon, 03 December 2012 at 9:17 AM
Attached Link: http://forums.3dtotal.com/showthread.php?t=64344
This is a good structure to follow. I'm not saying it's the only way, just that it works well and causes less headaches for animating the face.
Not sure if I'm allowed to post this link but screw it, I'd rather help you and risk getting yelled at then let you stumble and not know why (never understood renderosity's fear of other forums).
Have a look at this thread. There's lots of facical topologies there. Lots of examples as to how people handled the face and there's one with photo reference that shows why you'd want to handle it the way I'm talking about.
http://forums.3dtotal.com/showthread.php?t=64344