adh3d opened this issue on Dec 02, 2012 · 94 posts
bagoas posted Wed, 05 December 2012 at 11:29 AM
Makes sense, one map for the body, one map for the face. Mapping looks good.
With separate lips it is hard to make a natural transition between lip surface and face skin. Whether the advantage of larger scale weighs more depends on the shader used and personal preference.
It would be 0possible I think to use an altGeom for the face, just the same geometry, same number of vertices, so same morphs, but different UV mapping.
Anyway: nice work.