Sheedee opened this issue on Dec 04, 2012 · 16 posts
hborre posted Wed, 05 December 2012 at 12:53 PM
Your diffuse value determines how much diffuse light is reflected from your surface. Nothing in nature reflects light diffusely at 100% with very few exceptions; specific wavelengths are absorbed and the remainder reflected back into the environment. Darker material will reflect less than lighter. Hence, setting a diffuse_value of 1 signifies that the texture surface is reflecting 100% of your environmental light, this does not occur naturally. In addition, the render engine will misinterpret these values and attempt to calculate for a brighter surface. Diffuse_values should be turned down for all surfaces, including skin textures and especially if you use it on the Poser Surface.