adh3d opened this issue on Dec 02, 2012 · 94 posts
vilters posted Wed, 05 December 2012 at 1:34 PM
I was initially not going to comment on the figure, as it is way too hi poly for my use.
Also, some area's have lots of poly's an others have few.
Some dense area's I can find a reason, others I can not at all.
An even poly distribution is essential to any mesh.
Unsubdevided, I could have used it.
On the map?
Symmetry problems are to be avoided at all cost.
And Lips AND Ears have to be in the face.
Preferably, a single texture map for the whole figure.
Poser handles 8192x8192 pixel textures with ease, so you have lots and lots of room to put it all on one single texture map.
A mesh and texture have to be as content creator and as end user friendly as possible.
Neither of them are.
Sorry, mate, you did a fine job, but "as is"?
It looks good, but as is, I doubt the figure will have a long life.
Best of luck.
Tony
Poser 1, 2, 3, 4, 5, 7,
P8 and PPro2010, P9 and PP2012, P10 and PP2014 Game
Dev
"Do not drive
faster then your angel can fly"!