adh3d opened this issue on Dec 02, 2012 · 94 posts
adh3d posted Wed, 05 December 2012 at 1:56 PM
Well, thanks for your opinon, In fact my horse figure, sold here, have the head and the body in the same texture, but I think, although Poser can handle 8000x8000 textures( you have to have a lot of ram to handle those textures right, you get more detail if the head is in other map with a smaller texture size.
About the poly distribution, where do you thing there are a lot of polys ? , because I think I use the polys needed in every zone, not only for the good looking of the mesh in Poser, but for it renders ok without artifacts.
Note that although I am not making a low poly figure, I tried to save as much poly as I could.
You said:"A mesh and texture have to be as content creator and as end user friendly as possible.Neither of them are. "
About that, I think this is a unsolvable problem, because I think there will be so maps as creators , I tried to make the uv map comfortable for the creators,I am a content creator, there are many options when you uv map an humanoid, and there are many good ways to do it, I think the uv map I choose, is a easy map to work with and it is inside the 3d humanoid standars.
About the life of the figure, well, we all now the Poser world ,a very difficult world for non Daz3d figures, but there is a sure thing, I am going to support it with clothes, textures... and I hope some creators do the same, but in this point, I cannot do anything.