adh3d opened this issue on Dec 02, 2012 ยท 94 posts
pitklad posted Wed, 05 December 2012 at 2:08 PM
there is no need for alternative setup for the whole body
an alternative head obj could use the same setup as the the seperate face template but scaled down to nest on the empty body uv space
editing the textures shouldn't be a problem since if someone makes the seperate face texture only has to scale it down to have at the same time a low and a high resolution face texture option
the one map texture should look like that and all the other details on the blue space
A completely different UVS setup would be very confusing (like for antonia) and would mess users.
more options is not always an advantage