Forum: Poser - OFFICIAL


Subject: Please critique this picture, looking for all forms of advice (image)

Zanzo opened this issue on Dec 04, 2012 · 114 posts


Zanzo posted Thu, 06 December 2012 at 6:38 PM

Quote - Can't quite put my finger on it, but there is something murky about the lighting. Not going to comment on the skin, despise the look of wet maps. Otherwise ok, I guess.

Not a sexy image to my taste... Put her in a japanese schoolgirl with some cats eye glasses, socks ( one of which is sliding down), sensible shoes (one maybe untied), a blunt bob hairstyle, a lollipop (or ice cream cone, or gnawing on a pencil) and a coy or coquettish expression in a conventional environment like a library with a good pose... then you might get my attention.

Murky lighting? Hmm, probably because I'm not using IDL. Keep in mind there is no postwork, so no levels, no cool effects that you showed me.  Maybe it's because the direct light has the shadow set to 1.0 ?? hmm

You don't like wet maps huh? I'm a sucker for skin that is wet and glistening.  Let me ask you this. Do you like wet and glistening skin and find it attractive?  If you do then perhaps my render just doesn't look right and is shitty right?  You can be brutally honest, I NEED THE TRUTH hah.

I agree the image isn't very sexy because nothing is going on, no outfits, no tease nothing.   It's just to find out if the skin solution works.   hah yes library scenario!  But I do agree with you, a simple render of a topless women isn't really going to be a turn on, it's physical devoid of any mental stimulation.

Quote - > Quote - I want all those features too, but the learning curve is too steep. Ideally smith micro should make it so as soon as you turn on IDL, it takes your existing scene and just enhances it with little to no effort from the user. That would make it a powerful solution since you don't have to mess around with nodes for days on end.

 

Do you know of any software that does that? I'm sure there are several users around here who would like to know of such an application. 

While poser's learning curve is steep, you can't expect it to contain features that don't exist in even the most expensive packages. There are always nodes that have to be tweaked to some degree because even the most advanced plug-ins and presets can't know what your scene is going to consist of. No renderer can be expected to produce perfect results without some level of postwork. It just doesn't happen, and outside of video games, everything is postworked 99% of the time.

~Shane

You're right man, I'm just lazy. I hope that my complaining and bitching will push the envelope to make software more efficient & user friendly with more productivity and less learning/downtime.