Zanzo opened this issue on Dec 04, 2012 · 114 posts
WandW posted Fri, 07 December 2012 at 6:46 AM
Quote - Do me a big favor, can you tell me what the first thing you notice when you look at the images above? Don't sugar coat either and be honest, you won't hurt my feelings.
They all have too much specular, as the highlights are burned out...
Edit; the second batch are better in that regard. If you are not using Gamma correction, try running the changeGamma script to set your non-texture maps' gamma to 1.0 and enable rendertime gamma at 2.2 in Render Settings and you should be able to cut the light intensity which should fix that...
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The Wisdom of bagginsbill:
"Oh - the manual says that? I have never read the manual - this must be why."