Forum: Poser - OFFICIAL


Subject: Why does IDL + EZskin make a figure the same color as surroundings so much?

Zanzo opened this issue on Dec 07, 2012 ยท 30 posts


Zanzo posted Fri, 07 December 2012 at 5:35 PM

Quote - > Quote -

Be brutally honest with this render. I set the IDL intensity to .5 and just doubled up the directional light strength.

This looks great to me (skin & lighting wise).

Man I had no idea you could control the strength of IDL. I think i'll be able to preserve a fantasy style render but still get a slight bit of realism.

Can you be brutally brutally honest about this render in terms of SKIN & lighting only?

That does look much better to me too, in terms of the skin... and general play of light on the skin 👍

MAN thank goodness. This is a fast workflow too.

  1. New Poser project

  2. Add your figures & scene props

  3. Add BB's light meters to your figures

  4. Add BBenvsphere set it with one of the preset materials

  5. IDL on with intensity set to .5 (via d3d script)

  6. IDL 3-8 samples

  7. Slap SSS on your figures with EZskin default

  8. Directional lights (1 to 3) (set the strength and render until the light meters are balanced)

  9. PROFIT

That should work for every scene no matter what in a rapid content producing environment.