Pret-a-3D opened this issue on May 14, 2012 · 8453 posts
Sharkbytes-BamaScans posted Sat, 08 December 2012 at 3:14 AM
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It's not too early at all, I mentioned this back in August when R34P was first annoucned. All the features will be there. Of course ther will be differences in the way materials are converted. Studio's materials are often not quite as elaborate as the Poser ones, since Poser mats make full use of procedural nodes and such. While Studio has gained a similar system in the past two years or so, almost no vendor is using it. On the other hand Poser's node system is well established and it's used by many vendors.As a result I noticed that a few material packages return nicer results when converted from Poser into Reality than from Studio to Reality. Pretty funny isn't it? On the other hand you will have all the power to edit the materials in Reality and take advantage of all the procedural textures that will be available.
I have to say that I am quite impressed with where Smith Micro is going with Poser.
Cheers.
Here's a question and possibly an idea for you. First off, I love poser materials. I mainly used presets that were put out by various vendors. On my own, I've tried to convert some to daz studio materials with varying levels of success.
Would it be possible to set up materials in poser.. with all of the procedural nodes and whatnot, save it as an acsel shader in poser, and then use that acsel shader within our Daz Studio version of reality(i plan on having both R34P and R34DS) with identical or close to the same results? The way I understand it, Reality converts the materials into a format that Lux understands. Would/could reality be a materials and/or shaders bridge between the two applications?