Forum: Poser - OFFICIAL


Subject: D3D's firefly render script

RedPhantom opened this issue on Dec 07, 2012 · 181 posts


Zanzo posted Sun, 09 December 2012 at 2:05 PM

Quote - Doing what BB mentioned with the IDL intensity works extrememly well in indoor scenes that have a lot of shadows from external light.

I was getting the dreaded red bleed on this one, and it is gone now that I turned down the IDL intensity to 0.1 and turned up the emitters in the scene to add more light.

 

IDL intensity set at 0.1

 (Bigger version in my gallery)

Everything in the scene is visible in raytracing and set to cast shadows. I have not found a need to hide the hair, or anything else for that matter. Ezskin is applied to the hair and the body, using the sweaty effect on the skin. I did have to turn down the eye relfections, they were so reflective it hid the iris texture. Cant really see it in this render, but I noticed it in a few test renders I did from different angles.

I am still experimenting to see what other things need to be changed when doing this. I did notice that there can be a color shift when doing this, but it is not that drastic. There is also a small difference in the shadow edges based on what the radius blur is set at. I had to turn the shadow samples way up to compensate.

Doing all of this does raise the render time a tad, but the results are more than worth the wait.

That looks great, do you have any similar scenes where she is nude?

 

Quote - Do you ever use more that one directional light indoors or outdoors?

Nice hook. Sure.  You can have 5 suns parented together pitched at slightly different angles or 50 point lights in a candleset... They cost you in rendertime, though. This above is set up to test some ideas based on bb's idea. I have more than one light. There is an emitter and the sphere

At the most basic level, I think IDL with one directional light is complete garbage.  Does everyone agree? 

  1. One envsphere with nothing on it set to white diffuse. (no nodes nothing just white)
  2. One directional light pointing at figures & scene set to 100% strength
  3. Raytrace Bounce 1
  4. IDL Bounces 2
  5. BB Light meter to show when there isn't specular or diffuse burn.
  6. IDL intensity set to 1

The above does not work well from my experiments.  Maybe I'm supposed to turn on gamma correction? I'm trying to get IDL to look good at the most BASIC of levels.