RedPhantom opened this issue on Dec 07, 2012 · 181 posts
carodan posted Sun, 09 December 2012 at 3:23 PM
Quote - The spheres I was using was for exterior shots but I tried to bounce it into the room with 6 or 7 bounces. It's just easier to do it with a spot We still need a way to emit light and still be able to be selected invisible to some other selective surface. This was what carodan was after, I think. Reflections in the eyes are a perfect example when using hot emitters.
Yep, that's the problem. Reflections go out of whack with the powerful emitters.
There's such a variance in HDRi quality & setup too. I have some that almost don't require a shadow casting light at all, some that do but don't need anywhere near as much power as you'd think
I'm also starting to wonder about specular & fresnel reflection strength - find I'm really lowering those values a lot. Not being the scientific mind, I'm almost certainly getting a few things mixed up here & there.
I was wondering though how people were setting up their Environment Spheres or emitters. On bbs EnvSphere I've tried varying HSV values but also messed with the incoming gamma (using the nodes he included). Also gone for the raw HDRi straight out of the Ambient channel. All give ways of balancing out the final strength of the HDRi.
Hopefully bb will cast his wisdom among us again soon - great fun floundering about in his absence.
PoserPro2014(Sr4), Win7 x64, display units set to inches.
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