RedPhantom opened this issue on Dec 07, 2012 · 181 posts
monkeycloud posted Sun, 09 December 2012 at 6:31 PM
Quote - You didn't figure in that a good deal of content out there are incorrectly set up. Even if your methodology works with your set up, would you be willing to test several different models and textures to validate your findings?
In terms of my own methodology, I was planning to start with a benchmark of BB derived shaders... i.e. the Syyd Raven Oxygen skin sets I've started with use EZSkin shaders as their basis.
I'm currently doing another version of my test render, this time with IDL lowered to 1.5 and the IDL-illuminating envsphere amplified, in the HSV node value, to 6.6666667 (or thereabouts).
Infinite light the same, at 88%.
Once I see what that looks like, I will maybe try some other skins I have... fed through EZSkin2 probably - but with the defaults for EZSkin2 perhaps... as I expect Syyd has fairly tweaked those. So it would be good to see how the default EZSkin settings perform I guess??
Will maybe see how Blackhearted's Tyler, GND4, Anastasia and Shae textures perform too, I reckon...
EDIT: At the moment I'm going with the goal of not adjusting the shaders. Only IDL intensity and lighting...