RedPhantom opened this issue on Dec 07, 2012 ยท 181 posts
monkeycloud posted Sun, 09 December 2012 at 7:44 PM
Quote - MonkeyCloud, I turned the reflection on the corneas way down.
Poser Surface reflection value to .01, and Anisotropic Specular value to .01. I am sure I could go higher, but I still need to experiment with it.
If you do any of the FX in Ezskin, there is a bunch more that needs turned down on them as well.
I think that 4 is about the max emitter level that will work without washing things out and creating artifacts. If you need more IDL light adding more emitters looks better than turning one up and blowing out the calculations.
Keep in mind that any calculation that is out of range (0.0.0 - 255.255.255) is doomed from the start.
Thanks Shvrdavid...
...not sure now even how good a test this outdoor scene is even. Maybe I need an indoor... or partly indoor scene...
But I might just try this one again with IDL Intensity = 0.25 and Envsphere value = 4, just for kicks... ;-)
The issue is to avoid blowing out the other elements in the scene too... compare the colours between that last baseline (IDL Intensity = 1.0) with the reduced IDL intensity renders and the colours definitely start to wash out... I think? I think even at IDL Intensity = 0.5? Or is it my eyes and the late hour here?
...not sure the emitter light sources should be exactly doubled, just because IDL Intensity is being halved... I am wondering if the mathematical relationship between these two isn't more complex perhaps???