DazShawnDonaldson79 opened this issue on Nov 10, 2012 · 32 posts
FlagonsWorkshop posted Mon, 10 December 2012 at 12:36 PM
To anwer the question of why Smart Content slows me down: The problem is you can't move stuff around or you break the smart content system. So you really can't afford to organize your content AND use the content system, because you have no idea of what the content system is tracking.
And if you do use the content system, you can't find your non-smart content because it isn't organized. So either way you can't find half your conent. The other problem with the Smart content system is it works fine as long as you don't have much content, but breaks down if you do because it doesn't have subcatagories that make sense. For isnstance clothing. Now remember, we are talking Genesis here, where all clothing fits everybody. So if I am looking for a particular item of clothing how long does it take to find it vs finding it in a well organixzed tree structure (genesis/clothing/female/dresses/formal) for instance.
On the disk space issue, yes, my content takes up a lot of space, but I have a one terrabyte drive (Cost: $100) devoted to it. You don't have to put your content on your c:, in fact there are some really good reasons not to do that. And for those that are curious, I have about 200 Gigs of content not including scenes, which I store in the content library to find them eaisily (thanks D/S 4.5).
I use DAZ chiefly for comics, my main characters change shape, travel through time, use magic, and need access to all sorts of odd items. Which I need to find quickly if I don't want to spend all day rendering one scene when I need about 200.
I realize other people have other constrains in using their computers, but I am all about maximizing my productivity, and hardware is cheap compared to my time.