Forum: Poser - OFFICIAL


Subject: D3D's firefly render script

RedPhantom opened this issue on Dec 07, 2012 ยท 181 posts


monkeycloud posted Tue, 11 December 2012 at 2:03 PM

Quote - The sky is shot. That's why we were messing with 2 spheres... one to cook the light, the other to produce correct reflection. But I do not know how to emit without being visible in RayTrace and hence,,, cooking the reflections.

No way to do that at present I don't think. The best the inner envsphere will achieve is a backdrop.

The reflections have to come from the ramped up outer envsphere. In which case they'll probably start to blow out.

I'm starting to think just lowering all the diffuse would be better and less trouble...? ;-)

But if I lowered all the diffuse values, do I ramp up lighting to compensate.

Could I just lower diffuse to 0.15 and just up my IDL Intensity a little?

I'm tempted to try that next...